🚚 Free Worldwide Shipping on All Orders!Shop Now
Costa Ruana
HomeStore

Costa Ruana

Costa Ruana

"Outwit rivals, sway the Shaman, and claim the pirate treasure in Costa Ruana."

In Costa Ruana you are a tribal chief. Send your natives to nearby islands to get your hands on more pirate treasure than your rivals. If you become Shaman, your decisions affect events, so your rivals will try to influence you by fair means or foul...

Your aim is to score the most points by having treasures in your hut and natives in your reserve at the end of the fifth round. Treasures are the key: Each round you collect one from each island on which your tribe has a majority (or a minority, if other tribes are tied there). Cards let you move treasures, place natives on islands, bring them home, or move them between islands. In each round everyone plays one card face up in front of Any player (including themselves), followed by another card, face down (also in front of anyone). Lastly, you may place one native on any played card - even a hidden card played by an opponent, if you are very bold! - to copy its effect for yourself. The background to each card is one of four colors, but in each round only cards of two colors will be resolved, affecting the players in front of whom they are played. The Shaman determines these colors by turning over one of two condition cards. If you are the Shaman, use your power to best effect; otherwise try to outguess the others or influence the Shaman. Remember the number of treasures in other players' huts and manage your natives carefully - a few points can make the difference!

Scheming, double-guessing, and bluffing: Welcome to Costa Ruana!

$48.65
Costa Ruana—
$48.65

More Images

Costa Ruana - Image 2
Costa Ruana - Image 3
Costa Ruana - Image 4
Costa Ruana - Image 5

Costa Ruana

"Outwit rivals, sway the Shaman, and claim the pirate treasure in Costa Ruana."

In Costa Ruana you are a tribal chief. Send your natives to nearby islands to get your hands on more pirate treasure than your rivals. If you become Shaman, your decisions affect events, so your rivals will try to influence you by fair means or foul...

Your aim is to score the most points by having treasures in your hut and natives in your reserve at the end of the fifth round. Treasures are the key: Each round you collect one from each island on which your tribe has a majority (or a minority, if other tribes are tied there). Cards let you move treasures, place natives on islands, bring them home, or move them between islands. In each round everyone plays one card face up in front of Any player (including themselves), followed by another card, face down (also in front of anyone). Lastly, you may place one native on any played card - even a hidden card played by an opponent, if you are very bold! - to copy its effect for yourself. The background to each card is one of four colors, but in each round only cards of two colors will be resolved, affecting the players in front of whom they are played. The Shaman determines these colors by turning over one of two condition cards. If you are the Shaman, use your power to best effect; otherwise try to outguess the others or influence the Shaman. Remember the number of treasures in other players' huts and manage your natives carefully - a few points can make the difference!

Scheming, double-guessing, and bluffing: Welcome to Costa Ruana!

Product Information

Shipping & Returns

Description

"Outwit rivals, sway the Shaman, and claim the pirate treasure in Costa Ruana."

In Costa Ruana you are a tribal chief. Send your natives to nearby islands to get your hands on more pirate treasure than your rivals. If you become Shaman, your decisions affect events, so your rivals will try to influence you by fair means or foul...

Your aim is to score the most points by having treasures in your hut and natives in your reserve at the end of the fifth round. Treasures are the key: Each round you collect one from each island on which your tribe has a majority (or a minority, if other tribes are tied there). Cards let you move treasures, place natives on islands, bring them home, or move them between islands. In each round everyone plays one card face up in front of Any player (including themselves), followed by another card, face down (also in front of anyone). Lastly, you may place one native on any played card - even a hidden card played by an opponent, if you are very bold! - to copy its effect for yourself. The background to each card is one of four colors, but in each round only cards of two colors will be resolved, affecting the players in front of whom they are played. The Shaman determines these colors by turning over one of two condition cards. If you are the Shaman, use your power to best effect; otherwise try to outguess the others or influence the Shaman. Remember the number of treasures in other players' huts and manage your natives carefully - a few points can make the difference!

Scheming, double-guessing, and bluffing: Welcome to Costa Ruana!

You may also like

-65%NEW
Thumbnail 1

Santorini Riddle of the Sphinx

$46.92

$16.42

-65%NEW
Thumbnail 1

Super Boss Monster

$46.33

$16.22

NEW
Thumbnail 1

Shelfie Stacker

$55.61

-65%NEW
Thumbnail 1

Between Two Castles – Essential Edition

$42.37

$14.83

-65%NEW
Thumbnail 1Thumbnail 2

G.I. Joe Mission Critical - Cobra Ascendant

$59.08

$20.68

-65%NEW
Thumbnail 1Thumbnail 2

G.I. Joe Deck-Building Game - New Alliances - A Transformers Crossover Expansion

$38.89

$13.61

-65%NEW
Thumbnail 1

G.I. Joe Deck-Building Game - Raise the Flagg Campaign Expansion

$45.20

$15.82

-65%NEW
Thumbnail 1

Gaia Project The Lost Fleet

$45.14

$15.80

-65%NEW
Thumbnail 1Thumbnail 2

Invincible - The Hero-Building Game

$58.35

$20.42

NEW
Thumbnail 1

Sub Terra Core Game

$42.80

NEW
Thumbnail 1Thumbnail 2

Power Rangers Heroes of the Grid - Allies Pack #4

$49.00

NEW
Thumbnail 1

Shadowrun The Kechibi Code

$43.76

Costa Ruana | Good Games